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I get that they are staple of the adventure genre and that Uncharted 2 needed them, but they should have been built to be less obvious. The mass-murdering antagonist, Lazarevici, is one-dimensional, but, after all, he is just there to make the main characters look like the good guys, even though they do some pretty seedy things during the game.Īnother complaint is the chain of betrayals that happens in the game.
#UNCHARTED 2 CRACK#
The lines aren't corny or offensive and there are some gags that can make a jaded player crack a smile or two. There's a very old and, apparently, very valuable artifact linked to Marco Polo that Nathan is dragged into finding and, as he nears his goal and travels towards it, the protagonist discovers that he is getting both more and less than he has bargained for.ĭrake himself is well portrayed and the supporting cast of Flynn, Chloe and Elena is all well put together and provides some nice commentary on what Drake could turn out to be if he let certain sides of himself dominate his life. The narrative in Uncharted 2: Among Thieves is, to keep looking at the same genre, somewhat better than that of Indiana Jones and the Chrystal Skull (no fridges get nuked, thankfully), but somewhat weaker than Raiders of the Lost Ark. But the overall experience is so well crafted, so big on details, so B action movie-like, that PlayStation 3 players will quickly declare it a classic title for their platform. Sure, the game is completely linear, there are tons of cutscenes that might put some people off and, at certain points, it makes you quickly press Triangle to get simple doors open, which is highly annoying. It comes from Naughty Dog, stars the same Nathan Drake and is an action adventure-type game that takes you from Turkey to Borneo and to Himalaya as you search for an ancient treasure, while also fighting a tough opponent. The above are all things that you can do in Uncharted 2: Among Thieves. Jump ahead blind hoping that someone will catch you on the other side. Offer witty remarks on the catastrophical events that happen around you. Destroy an armored carrier as it tries to crush you. Take a comrade to safety while under fire. Grab enemies from ledges and throw them in huge, open pits behind you. Fight mech-like enemies wielding Gatling guns.
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Save the love of your life from a mass murder. Climb on a train as it plummets into a crevasse. Get a giant dagger to stab the heart of a millennium-old statue. Battle a tank on the streets of a Himalayan village.
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Take down a helicopter from the rooftops. Of course, humans can still adjust their body and interact with the air to turn and maneuver-that’s why skydiving is still fun.Kill. Instead, now they move at a constant speed. This means the total force is zero and the diver no longer accelerates. At some point not too long after a jump, the upward air resistance force is equal to the downward gravitational force. But this increase in velocity also increases the upwards-pushing air resistance. When someone falls through the air for a while, the gravitational force causes them to increase in speed. Let's say the aircraft has a flying speed of 120 mph-I like that value because it's the same as the terminal velocity of a human skydiver. At high speeds, this air resistance force can be significant. The amount of force you feel depends on the relative speed of your hand with respect to the air, and the size and shape of your hand. This is the interaction between your hand and the air molecules surrounding the car-we call this air resistance. When you stick your hand out the window of a moving car, you can feel something pushing back on you.